PAX: Divinity: Original Sin II Aims to Raise the High Bar Set by the O…
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작성자 Mathew 작성일25-08-25 09:06 조회9회관련링크
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RPGs are generally single player affairs and Divinity: Original Sin II can be played with zero interaction with other humans and still be a rewarding experience. The good folks at Larian Studios acknowledge, however, that gamers do in fact have friends and have made this title multiplayer friendly by creating a wealth of multiplayer content. The campaign can be played in its entirety with up to four players co-operatively either locally through the magic of the split screen or online. Because of the freedom offered in this title, some attempts at co-op can end up a little less than ideal , but any issue that arises from this has more to do with the player than the game. For "friends" like this, there is also a PvP arena mode, where those who tire of their friends incessant smack talk can take their parties into the arena and settle once and for all who is the best at the strategic combat of Divinity: Original Sin II.
The character creation process has received a massive overhaul. The player is no longer restricted to only playing as a human as Divinity: Original Sin II offers the option of also playing as a dwarf, elf, lizard, or undead. Each of these races has their own unique ability. For example, an elf can gain the memories of another individual through the simple act of cannibalism. So if you happen to stumble across a corpse, grab that severed limb, liberally apply some seasoning and let the elf party member chow down to unlock some of their memories. Dead men do tell tales, and they are also delicious part of a balanced diet.
The tag system is a new feature introduced in this sequel, which allows specific dialog options to become available based on gender, race, profession, and origin story. New tags may be gained and current tags may be lost based on character decisions and achievements. Should the player choose to design a character without an origin story, they will have the choice to add extra tags during the creation process to help personalize the experience by giving the character a unique personality and dialog options. There are presets that allow a character to begin the game better suited for a play style fitting a traditional RPG class such as warrior or rogue but there are no character classes, allowing the character to be customized and built as they progress through the game however the player sees fit. The multiplayer limit has been raised from two player to four player, and players may be in direct conflict with each other during certain quest goals based on origin story, making it a spur of the moment decision to play cooperatively or competitively. There is also the new dynamic music system where the player selects a character's chosen instrument, allowing this instrument to take lead in the soundtrack during crucial moments of combat or story development.
In a departure from the first game where the player assumed the role of a Source Hunter to rid the world of the forbidden magic known as Source, we are now taking on the role of a Sourcerer. Taking place 1000 years after the events of its predecessor, the story begins with the player being held prisoner in Fort Joy, a misnomer if there ever was one. The Divine is dead and the Void is expanding, which will eventually consume this godless world if it remains unchallenged. Sourcerers are taking the blame for this turn of events, with the player being the main target for the Magisters of the Divine Order's witch hunt. Fort Joy is where you were sent to be "cured" of your powers. While the specific method of "curing" is not spelled out in detail, the self preservation instinct kicks in to send the message the only objective for supplemental resources now is to get the hell out of Fort Joy.
Divinity might not be the biggest name in the gaming world, but when the sequel to the critically acclaimed Divinity: Original Sin was announced on Kickstarter, it met its funding goal in under twelve hours and eventually went on to vastly exceed it. One can only imagine the reaction Larian Studios had to this quick and enthusiastic reception to the game announcement. On one hand it showed amazing support from the fan community, since this support is saying that they loved the game so much they can't wait for the follow up. On the other hand, they loved it so much and are waiting for a sequel that will match or exceed its quality, so no pressure. After two years of waiting and an unlucky launch day thanks to a power outage in Ghent whose timing was so bad it was comedic, Divinity: Original Sin II has graduated from Steam Early Access and is now available to everyone in its completed form.
Most PC gamers who enjoy RPGs are aware of Divinity: Original Sin its near-universal acclaim . The praise is not undeserved either; the original Original Sin was a massive RPG with meticulous attention to every detail across the board to ensure it would stand out among all other PC games. With both its critical and commercial success, any follow up has some troll-sized boots it needs to fill, and while the early access build only offers a fraction of the adventure, things are already shaping up to indicate Divinity: Original Sin II has the potential to surpass the incredibly high standards set by its predecessor.